How eSports can work at your school
Date/Time: Friday, 2/15/2019, 1 pm EST
Duration: 1 hour
Facilitator: Dr. Charles Hueber
eSports is one of the fastest growing programs on college campuses and most student affairs professionals and athletic directors are unsure how to handle this growth. You don’t need to be a “gamer” to understand and support these students, but you do need to have a basic understanding of the current landscape that is eSports.
From the complications to competing in certain games to establishing a culture that aligns with your university mission there are several things you should consider before you launch a fully funded or partially funded program. In reality - you have students on your campus gamming now, the questions you should be asking are: 1. How can we better support these students so that they will be successful in and outside of the class? 2. What benefit(s) is there if the university provides guidance for this group?
- Participants will understand the university eSports landscape
- Participants will obtain evidence for the justification of a funded eSports program
- Participants will be given the tools to develop an outline for a proposal to launch an eSports program
Who Should Attend:
Student Affairs Administrators, Directors of Student Activities, Campus Recreation Professionals, Athletic Directors, and/or faculty/staff interested in starting and eSports program.
Dr. Charles Hueber is currently the Chief Student Affairs Officer and Dean of Students at Schreiner University. Over the past 3 years he has led an initiative on his campus to launch nine new NCAA and varsity programs including eSports. He has worked in higher education for over 15 years at Trinity Valley Community College, Georgia Southern University, and Stephen F. Austin State University. He has served as a speaker and consultant to a variety of universities and businesses in leadership development, student activities assessment, customer service and social integration. He has also published numerous articles on leadership, school spirit, and marketing.